Pairs section, movement properties

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Pairs section, movement properties

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For each section included in a session of play you will need to be specified its properties using this screen.

ASEPairSect

The number of tables and the movement type will have been chosen by the tournament director when setting up the section of play. These two properties will limit the possible values in the other properties on this screen.

 

Once you are happy that the section has been correctly specified press the Next button. Depending on what you have entered on this screen the next screen will be tailored to the situation that you have specified.

 

Number of tables

The number of tables specifies the physical number of tables. Where there is a half table, where a pair is missing from the table and the pair sitting there has to sit out for the round of play, you will need to supply the half table details.

 

Number of winners

The number of winners normally is not changed on this screen. When the session of play is first specified the number of winners is defined and all sections in the session will have the same number of winners. If this is changed here, all sections in the current session will be changed also.

 

Movement type

The movement type is limited to the list contained in the pull down menu shown when you click the button to the right of the field. It is most important to get this right, otherwise the movement generated will not match that which is in play.

 

You need to be specific in the movement selected. "Howell" is not sufficient if the movement in play is actually a "¾ Howell" movement. "Skip Mitchell " and "Rover Mitchell" only apply when the number of tables is even.

 

There is no movement that cannot be defined here, with the most unusual types of movements needing to be set up as user movements. Where you are to use a user movement, that movement will need to be defined prior to its use in this screen. See non-standard movements, user movements for this procedure.

 

Number of rounds

The number of rounds to play is usually equal to the number of sets of boards in play. This will produce a complete movement where all players play all boards. Where the game that you are going to play has a truncated movement then you can enter a number that is less than the expected normal number of rounds.

 

Where you are conducting a movement that is stopped earlier than normal due to unforeseen circumstances is not necessary to re-specify the sections in play. Simply leave out the later rounds in the event and the scorer will handle any score adjustments that are needed.

 

In certain types of movements, such as a Howell or user movements, the number of rounds of play is an important and integral part of the specification of the movement that is in use. If you do not enter the correct number of rounds the scorer will be unable to locate the correct movement(s).

 

This field should contain the number of rounds of play occurring in this section. Normally, in Mitchell type movements this would be equal to the number of tables and in the Howell movements it equals the number of pairs less one. Occasionally this varies. For example, a curtailed Mitchell.

 

The number of rounds you use is checked by the ASE Scorer. If the number of rounds is incompatible with the movement type or some other parameter then an error message will be displayed. For example in a Mitchell movement, if the number of rounds is greater than the number of board sets error message 21 is displayed: "number of rounds greater than number of sets".

 

Number of sets of boards

This contains the number of sets of boards in play in your movement. Normally in a Mitchell movement this is equal to number of tables. In a Howell movement it is equal to one less than the number of pairs in the movement. There are exceptions to these rules.

 

For example, Webb and Appendix Mitchells generally do not have a number of sets of boards equal to a number of tables. The ¾ Howell has less sets than a standard Howell movement.

 

The number of sets of boards in play typically will be equal to the number of rounds in the event. While it is possible to reduce the number of rounds in an event after the event has started it is not possible to reduce the number of sets of boards.

 

Each board set may consist of one or more boards. See below "number of boards per set".

 

Each set of boards in play will contain the same number of boards. It is normal for "number of sets of boards" times "number of boards per set" to produce a session length of around 25 to 35 boards.

 

The ASE Scorer checks the number of board sets. When an error occurs a message will be displayed. For example, error message 35: "Not Enough Board Sets".

 

 

Number of boards per set

This is the number of boards contained in each set of boards. This value is generally not restricted except by the total number of boards. That is, the number of board sets times the number of boards per set should not exceed the system limit (90).

 

Most movements have a predefined number of rounds and number of sets of boards. The number of boards per set will dictate the length of the event. The total number of boards in play is equal to the number of sets of boards times the number of boards per set.

 

Board set number on table 1 on round 1

This is normally one, as most movements are set up with board set one on table one. For example, if you have 3 boards per set, then boards 1, 2 and 3 would normally be on table 1.

 

All movements used in the scorer have the board sets assigned in order starting a table 1. This means that table 1 has normally got board set one, and sets are in sequence from one to the highest numbered board set. Even so, it is possible for the director to place the boards otherwise. For example, if board set 3 is placed on table one for round one, then the board sets would be sequenced from 3 upwards to the maximum number of board sets in the movement. The table thereafter having board set one. For example, a five table Mitchell movement with board set 3 on table one, has set four on table two, set five on table 3, set one on table four and set two on table five.

 

This order of distribution of the board sets can be simply changed here by indicating the number of the board set on table 1. The order of the sets then proceed in sequence from this number as before, returning to board set one after the highest board set number has been assigned.

 

In barometer movements this value has an additional implication. All the tables in a barometer movement play the same board set therefore the board set number entered here for round 1 is the same for all tables.

 

This happens frequently where there are multiple movements playing the same boards in a barometer event: Section one plays board set one on round one, section two plays board set two on round one and so forth.

 

In a movement with haphazard board numbers, change the board numbers using the 'boards' option on the section menu.

 

It is recommended you generate movements that conform to the defaults used in the ASE Scorer thereby reducing the work required to define movements.

 

Boards are shared across movement (barometer)

Tick this option when you have a movement which is a barometer movement. All the tables in the movement will play the same boards on each round. In addition, it is assumed that the event will be scored round by round when this option is selected.

 

Section identifiers

Colour

This is for documentation purposes only and can be shown on reports specific to the section.

 

Letter

This is for documentation purposes only and can be shown on reports specific to the section.

 

Half table details

Missing pair

Where you have a section that contains a half table it is specified here by indicating which pair is missing.

 

At table number

Enter the table number where the pair is missing.