User movements

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User movements

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This screen is presented when adding or changing a User movement. User movements saved in this way are later available for use in the generation of a section. A standard set of User movements are supplied.


To add a new movement press the [New] button and then fill in the fields on this panel to best describe the movement to be entered.


The Title is used internally and is not that important apart from being unique.


The Description is the name of the movement you wish to create. The name is used to uniquely define the movement. Choose a name that helps you to remember the movement.


Number of tables

Enter the number of tables in the movement you are to define. Note this is the number of tables in the movement and not the number of tables in the section using this movement. For example, a User movement of 5 tables may be used in a section containing 4 ½ tables.


Number of rounds

Enter the number of rounds in the movement. You are required to enter all the rounds of the movement before it is complete. When the movement is used to define a section, the number of rounds is used to choose applicable movements. Only movements with the corresponding number of tables and rounds are shown to you for selection.


Movement round details

This panel shows an array of entries for tables 1 through to the number tables being entered. For each table enter the North-South pair number, the East-West pair number and the board set number to be played at each table.


Note: this is the movement definition rather than the section definition. The North-South and East-West pair numbers are numbers between 1 and the number of pairs in the movement (which is equal to twice the number of tables in the movement). Where the movement is used to define a section with 2 winners the pair numbers are between 1 and the number of tables.


When the movement is used (to define a section) the pair numbers may be any numbers you wish between 1 and 999.


The board set numbers are between 1 and the number of sets in the movement.

Normally board set 1 is on table 1 during round 1. It is possible to place a different board set on table one, round one when this movement is used and the section is generated.



Using the Load option it is possible retrieve a movement from a text file that has been entered using your standard word processing software, or produced using the "save movement" or "save section" options available under the section advanced options.


The user movement file must conform to a particular format. It is easily generated using any of the standard word processing or text editor packages available for the PC. A record is entered for each round of the movement. Each record is terminated by a carriage-return and a line-feed.


There is an entry for each table on each round. Each table entry consists of a North-South pair number, an East-West pair number and a board set number.


For example, the first round on a very simple 5 table Mitchell movement should be depicted as follows:

Note: <C/R> indicates a carriage return character, and <L/F> a line feed character.




Further, the second round is:



and rounds 3, 4 and 5 are:





This file would appear as follows opened in your editor:








The following editing is carried out on the numbers in each round. The N-S and E-W pair numbers are checked to be less than or equal to the number of tables in the movement. The board set number is checked to be equal to or less than the number of board sets shown above.


The number of rounds for this movement must be equal to number of records in the file, each record must contain the information for all tables.


Therefore, if there are 10 tables in the movement, then there must be 10 sets of 3 numbers in each record.


Note: valid movement files are produced by the Section options mentioned above. Having created a file in this way you may modify it using your text editor and use it as a User movement.


Take care with switching. In a Mitchell movement with two fields and switching, the movement saved on the file will not include any switching. With one winner the switching is saved on file because of the unique pair numbers. In addition, with 1 winner in the movement, if you switch the pairs during score entry, the switching will only be reflected in the saved movement if switching occurs on the first board of a set. For example, in a board set containing 3 boards, (boards 1, 2 and 3), if you switch the pairs on board 2, they will not be shown as switched if that movement is saved using "save section". Only the switching of the first board of a set is reflected.


This feature can be useful when you are using a Howell movement where there is occasional switching for a round at one table. Generate a standard Howell section and apply switching where required. For this exercise, single board sets are used. Having made the desired switching changes in score entry, save the movement using "save section".


Use this movement in any future sections requiring this movement and so eliminating the need to re-do the switching.



The user movements shown on this screen are held in a file called user.mvt in the install directory. It is possible, using the Import option, to copy all the movements from another such user.mvt file. This is useful when another user of the ASE Scorer Version 9 has a series of movements you wish to use.


The usual use of this option is to import the user.mvt from ASE Scorer Version 7.


Table guide cards

Select the [Table Guides] button to produce a printout of the selected movement. The "Table guide card options" apply to the movement you print.


Board set 1 on table 1 will be used as the starting board set number, and the sets are numbered sequentially through the tables and bye-stands defined in the movement.


Boards per set option will allow the print to show the correct boards in play at each table. Board set 1 will start with board 1.



Use the [New] button to add a new movement to the file. Enter the details as required.



Use the [Delete] button to delete the currently selected movement. The ASE Scorer Version 9 checks with you before deleting the movement.