The current section number is shown on the top of this screen. The first section in a session of play is created when the session is first setup. Many sessions have only 1 section. [Properties] and [Board numbers] may be changed using the first two options.
The [New] option adds a new section to the current session. The section number will be one more than the highest section number in the session. The event section wizard will be used to guide you through the process of creating a new section.
The [Delete] button is an option to delete (remove from the session) the current section of the session. The other sections in the session will be renumbered, so that the sections with numbers higher than the current are reduced by one. The section numbers within a session are always in sequence.
The [Replace] button allows you to change the movement in the current section. The pairs on file for the session will be retained, but any scores you might have entered will be lost. Use the [save scores] option below if you need to retain the scores from the section. The event section wizard will be used to guide you through the process of creating the replacement section.
The [Save Scores] option allows you to save the scores from the current section, placing them in a special file type. The default file type is .BDX.
You might use this function where you have generated a section and entered many scores before finding you have generated the incorrect movement.
Save all the scores entered using this option and then use the [Replace] option above to replace the current section with the correct movement. Use the next option on this menu to reload the scores saved.
The [Load Scores] option allows you to load into the current section the scores previously saved using the [Save Scores] option above.
The scores on the save file are in round number order. They are reloaded to the current section in the same order. The pair numbers are not saved or restored.
If there are more scores on the boards of the save file than the section being reloaded, the excess scores for each board are discarded. Where there are less scores on the save file than on the current section needs, the scores found on the save file are loaded to the current section and the extra scores on the current section are left blank.
The [Save Movement] option saves the details of the movement for the current section onto a text file. The format of the file is the same as that used for the user movement "load" option. The details saved are those of the movement as originally defined, without any changes such as switching of pairs. This is a good starting point for a movement you wish to change in a text editor before loading the movement into a user movement.
Where you need a printed copy of the movement the standard see the [6 Report] tab, [Print Movement] option.
The [Save Section] option is similar to the previous one. The details of the current section are saved. This function is handy where you have modified a movement to suit your needs and wish to save it for use in future movements. The format of the file is the same as that used for the user movement "load" option. Any changes in seating or board arrangements are reflected in this file.
Where you need a printed copy of the section the standard see the [6 Report] tab, [Print Section] option.
The save names option is only available from the main menu [Section][Save names] and is not found on this screen. This is a special option related to the [save scores] and [load scores] options. The names saved can be loaded again using the [Section] [Load names] option.
The options Save/Load scores and Save/load names can be used to move the details of one section to another event. Also the [Save section] option can be used to produce a files that can be used to create the new section in the other event by using the "File defined" movement type in the section wizard.
See moving sections from one event to another for more details on these options.